the views of my knight gifted knight
I practiced there more than five months of the (US clothes counting), three lines knight I have practiced, Here to talk about my views on the natural faculties, want to give
wow gold the Knights a little new inspiration, do you think my views are wrong to talk about their views. The most important skill I play 5 minutes of no use I play 0 min.
protection (Protection Department)
rank1
strengthen devotion aura (0 / 5) warm halo additional armor 5% / 10% / 15% / 20% / 25%
score: 1 pm
Comment on: even to the 60, this talent can not only provide 200 armor bonus equivalent to a decrease of 1% of the damage. Effects can be nearly impossible.
Fort (0 / 5) in the 10s, after being heavily hit shield grid file to increase chances of 6% / 12% / 18% / 24% / 30%
commentPoints: 4 points
Comment on: For the Department of Defense Department and holy knights is pretty good skills, can make a lot of Cleveland's defensive capability increases. If it is disciplinary knight, you can consider giving to change-point enthusiasm halo.
rank2
reinforce the protection of blessing (0 / 2) to reduce the cooling time of blessing to protect 60s/120s
score: 3 points
Comment on: pk melee job, the next copy of the Master aoe are frequently used with this skill, plus bar.
tough (0 / 5) to get the armor from items increased 2% / 4% / 6% / 8%
buy cheap wow gold / 10%
Rating: 3 points
Comment on: 60, when an increase of 400 ~ 600 defense, which is equivalent reduction of 3% of the damage, plus bar.
rank3
asylum blessing (0 / 1) New spells bless him in a friendly target, reducing all forms of harm to 7, continuing 5 minutes. At the same time, where players from each of the Paladin up to only get a blessing ljz322Rating: 5 minutes
Comment on: Defense Department, one of the kingly way, when the tank soldiers and knights favorites. Added to the tank body can be reduced by about 24 points of damage, that is strange to play the original tank is a 50-point damage, and added, after less than 30 points of damage, but also greatly reduce the healer pressure. Knight single-p when the thief is also very good to use. The blessing of belonging to one of the most useful.
strengthen the Seal of Vengeance (0 / 5) increasing the Seal of Vengeance and revenge hatred of the trial to be 3% / 6% / 9% / 12% / 15%
Rating: 0 points
Comment on: Knights generally do not call the shots tank, basically of little use, not worthwhile to invest talent points.
Shield Enhancement (0 / 5) shield to absorb damage increased 5% / 10% / 15% / 20% / 25%
Rating: 3 points
Comment on: According to my observation, this talent should increase the shield when the grid file to eliminate injury rate of increase is not large, but if you are majoring in Knight defense should point it, because the defense when the Cavaliers broke out 40% of the grid will be a file.ljz322
Blessing of Freedom (0 / 5) to increase the duration of Blessing of Freedom 1/2/3 / 4 / 5s
score: 0 points or 5 points
Comment on: free blessing is the blessing of one of the most useful, it can be eliminated and the immune all deceleration effects. This gift can bless the role of free time increased by 50%. pk If you do not have this skill, the skills in the Master and other opponents to slow down before the Knights would run as slow as a turtle. But now the skills of a bug, can only solution can not be immune, so the talent being there is noUsefulness. If this bug change overnight, very worthwhile to invest talent points. strengthen the rule
rank4
Seal (0 / 5) to increase the frequency of decision Seal stun per minute 1/2/3 / 4 / 5
Rating: 4
Comment on: No increase of this talent before, the ruling Seal the effect of low, basically useless, but added, after this gift, this St. India will be very strong. General one-handed weapon is bound to faint once every 3 hands weapons, Halo 2 is bound to time, can make the enemy halo 2 seconds, with the halo hammer and repentRegret, grenade use, can make opponents in a half of time in the halo pk. The Seal of the main rivals for the pk, reduce the chance shot, kill the time is also helps a lot. The use of slow hands and arms facing the opponent, the San printing basic useless, because we can not reduce the number of attacks each other.
rank5
liquidation (0 / 5) been hit for 20% / 40% / 60% / 80% / 100% chance to be an extra offensive
Rating: 4
Comment on: Defense Department to increase explosive powerThe only means, with this skill, defense Cavaliers face such as melee fighters and professional thieves will increase damage output. The skills in group p almost no effect.
Holy Shield (0 / 1) (needs 5 points Shield enhanced) 10s new spell to increase 30 percent chance of grid file, each grid file successfully rebounded 40 holy damage, 4 times a rebound
Rating: 5 minutes
Comment on: Defense Knight's housekeeping skills, 4 Holy Shield 130-point rebound in the sacred can be hurt, four times a rebound. Used the sacred defense shield knight is very hard, there areNearly 50% of the file grid chances. Plus parry and dodge chance, and the knight's blood, almost all the melee system not kill rivals. 4 times a rebound, you can make opponents Diaoxie about 500, representing an increase knight dps50 seconds. Disadvantages: The legal system is invalid. Magic consumption big, if the effect of the need of grid file, you can use rank 1 instead of the sacred shield of the rank 4.
enhanced Blessing of Salvation (0 / 2) to increase the duration of Blessing of Salvation 5 / 10 minutes
score: 0 points
Comment on:
replica watches ZhengSave the blessing for the team, hurt the general output and healer in a bid to reduce their rate of increase of hate. Consume very little magic, without the addition it wants to, there is no need to put talent.
rank6
enhanced one-handed weapons (0 / 5) one-handed weapons melee damage increased 1% / 2% / 3% / 4% / 5%
score: 1 pm
commentaries: one-handed weapon damage already small, increased the effect is not good.
rank7 repentance (0 / 1) (demand5:00 a ruling Seal) New spells the target into a meditative state 6s, no harm will be awakened target. Used only in the target group of people (humanoid).
Rating: 5 minutes
Comment on: three ultimate talent is definitely the most useful. Is equal to an additional 1 minute to help Knight cd's stunned skills. cd time is short, halo hammer can be used interchangeably. Role of the range, there are 20 yards range, with this skill later, you can break all the kite-flying tactics. Kill the enemy and quickly became close to rival convenient and easy.
retribution (compensation system) rank1 strengthen the power of blessing (0 / 5) Blessing of the additional attack power 4% / 8% / 12% / 16% / 20%
score: 2 points
Comment on: the early role of the relatively large, can help Knight increase the damage output, the latter part can be replaced with the blessing of kings.
Blessing (0 / 5) reduction of consumption of compensation for the Department of magic magic 3% / 6% / 9% / 12% / 15%
score: 2 points
Comment on: disciplinary system, only more consumption of the EucharistMagic. This talent and strength of the blessings of talent each have their own advantages, the election which failed the so-called one point as a shop.
rank2
hands and arms to strengthen (0 / 5) hands and weapons, melee attacks to increase 1% / 2% / 3% / 4% / 5%
Rating: 3 points
Comment on: disciplinary Knight weapons with both hands are generally point to this. Increase the hands of weapons of mass destruction.
strengthen the Seal of the Crusader (0 / 5) increasing the Seal of the Crusader attack on the energy increases and the sanctity of the trial Crusaders injuryDamage 3% / 6% / 9% / 12% / 15%
Rating: 3 points
Comment on: Seal of the Crusader is also used in relatively large number of St. India, one-handed weapons and Seal of the Crusader + Seal of Righteousness of the trial + steady hands and weapons better than hurt the output of Seal of Command damage the stability of the low. However, due to the lack of explosive, pk when the performance will be a lot worse. Recommends disciplinary Knight elected strengthening hands and arms, other departments elected Seal of the Crusader knights.
rank3
deflection (0 / 5) to increase 1% chance of arms grid file / 2% / 3% /4% / 5%
Rating: 5 minutes
Comment on: absolute strong defensive skills in the face of the enemy when the melee system, representing an increase of 5% of the vitality of Cleveland. Knight added a defensive deflection is definitely the strongest throughout the game, the role of defense capabilities. The only pity is that this gift to the Department of Corrections has invested more than 10 points can be pointed out that if, as soldiers, as a beginning point that can be nice to Afghanistan.
Revenge (0 / 5) heavy blow after the 8s to increase 3% / 6% / 9% / 12% / 15% of melee and holy damage ljz322Rating: 3 pm
Comment on: If the revenge of the state, Seal of Command and the general attack against a violent blow, injury very substantial force, conviction of the pre-talent, it must be added.
Seal of Command (0 / 1) to give a new spell Paladins Seal of Command, St. Cavaliers attack caused by a certain probability is equal to weapons to attack the sacred attack. At the same time, where players from each of the Paladin Seal of up to only get a Seal of the release of the trial to give an enemy of 30s, each have been stunned by the 24 holy damage at the same time, where players from each of the Paladin can only have a maximum ofTrial
Rating: 5 minutes
Comment on: disciplinary skills of the signboards. Mainly used to increase explosive attacks. rp good times with bursts of several commands, lethality very objective, you can make a knight's lethal up to, and Master, thieves, hunters damage output of the role of high-output level of the injury. rp is not good, once the command is not out of the case, even the priest's damage output can not be matched. Command with a fair trial, Seal, playing less blood is also a good career.
expected (0 / 5) to increase defense skill 2/4/6 / 8 / 10ljz322 Rating: 1 pm
Comment on: the role of small, equivalent to help you to increase about 1% dodge and parry chance, not worthwhile to invest 5 skill points.
rank4
enhanced compensation rings (0 / 5) (Seal of Command needs 1 point) increase in compensation for the damage halo 5% / 10% / 15% / 20% / 25%
score: 1 pm
Comment on: Basic useless . In addition to the enemy 1 on the n-time (1 to 3 at the same level Knight can blame the already very good, and 1 to 4 will beVery tired, 1p5 win the million people in the non-I). Not worthwhile to invest 5-point talent.
rank5
precision (0 / 3) (needs 5:00 deflection) to increase melee weapon hit 1% / 2% / 3%
Rating: 4
Comment on: hands and arms can compensate for weaknesses in the low hit rate. If it is necessary to use hands and arms increases.
sacrifice (0 / 1) The new Paladin spell the soles of the feet of the land conversion of the enemies in the 8s on the entry causing 120 Holy damage within
Rating: 5 minutes
Comment on: Knights of the only means of attack range and is dot, you can prevent the opponent to play bandages, corrections department will increase.
rank6
conviction (0 / 5) (needs 5 points Revenge) melee weapons, blow chance to increase 1% / 2% / 3% / 4% / 5%
Rating: 5 minutes
Comment on: disciplinary lines forming natural , can greatly increase the damage output of knights. When the addition of hands and Weapon Specialization, Seal of Command, revenge, accurate, and convicted, the punishment ridingDisabilities damage output peaked at a later time there is no effective means to increase the damage output of the. This is why a strong disciplinary Knight pk45-stage front, followed by increasingly weak reasons.
rank7
King Blessing (0 / 1) New spells bless him in a friendly target, 5 minutes to add all of the properties by 10%. At the same time, where players from each of the Paladin up to only get a blessing
score: 3 points
Comment on: the latter part of a very strong one blessing, along with other buff can make the player's main attributesPoint increase by 20 to 30 or thereabouts. However, due to a personal one-man operations, and 5 copies of the course of the next group, the effect of targeted employment than other blessings effective use of the chances are not many. The value of Blessing of Kings should be reflected in the large-scale raid, and on the battlefield. To the other raid teammates, adding a lot of buff can make alliances and tribal confrontation for the first time to gain some advantage. But this blessing is only 5 minutes of time, often increases will be tired.
holy (sacred line)
rank1
strengthen lay on hands (0 / 2) lay on hands of the target items obtained within 60s armor increased 15% / 30%
score: 0 points
Comment on: When a knight, when used in Saint treatment shows that he (or the entire team) has come to close to the oil burnout time, plus 30% of the armor is limitless in the matter, and treatment of 1 hour and Saint cd Ah! The opportunity to use very little.
concentration, (0 / 5) St. Guang Shan and the Holy Light 14% / 28% / 42% / 56% / 70% chance of not being interrupted
Rating: 3 points
Comment on: p and the next group a copy of
wow gold US useful, complementing the main ring can be about 80% are not interrupted, but without it, too, can use other remedial skills to successfully release Light. When a single p dispensable. If the knight often disposes healer will increase.
strengthen Light (0 / 3) Light to increase the therapeutic effect of 4% / 8% / 12%
Rating: 3 pm
Comment on: Increasing effects of treatment that do notInstantaneous blood knights of skills is very important. Knights can also be used to reduce the mana consumption of blood.
rank2
Inspiration (0 / 2) reduction of lay on hands and divine intervention cooling time 10/20 minutes
score: 2 points
Comment on: 40 minutes and 60 minutes is roughly the same cd. The talent is probably the only useful place for the battlefield, or that require lasted for more than 2 hours is very difficult to copy. Add this gift ought to look at the teamCo-operation proficiency in order to reduce the number of missions flutter.
inspiration (0 / 5) St. Guang Shan and the Light heavy attack in the consumption of magic Reply
Rating: 5 minutes
Comment on: For the holy knight mandatory talent. A substantial reduction for the treatment of mana.
enhanced Blessing of Wisdom (0 / 5) increasing the effectiveness of Blessing of Wisdom 4% / 8% / 12% / 16% / 20%
Rating: 3 points
Comment on: the sacred system will increase . The other is not necessary becauseLighting is more important.
rank3
divine blessings (0 / 1) New spell activated, the next San Guang Shan, or Light necessarily blow
Rating: 5 minutes
Comment on: sacred system of the most important skills, will increase.
strengthen the Seal of Righteousness (0 / 5) increasing the Seal of Righteousness damage to 3% / 6% / 9% / 12% / 15%
score: 2 points
Comment on: As a pre-point needed to be added, but the results are not good.
strengthen St. Guang Shan (0 / 3) reduction of consumption of the magic of
wow emblem Santa Guang Shan 4% / 8% / 12%
score: 2 points
Comment on: San Guang Shan is mana consumption, and use no more sacred Cavaliers can consider. Others no longer be necessary.
rank4
enhanced focus ring (0 / 3) to increase focus on the effect of halo 5% / 10% / 15%
score: 0 points
Comment on: Some people will add this? ljz322ljz322 Divine Wisdom (0 / 5) (demand 5:00 Blessing of Wisdom) to increase Magic
Max 2% / 4% / 6% / 8% / 10%
Rating: 3 points
Comment on: Holy system will increase, other departments can also be plus 1,2 points.
rank5
holy aura (0 / 1) (needs 5 points Seal of Righteousness) New spells increased by 30 yards teammates Holy damage by 10% at the same time, where players from each of the Paladin up to only get a ring
Rating: 0 sub-ljz322 Comment on: pre-skills, there is no way the sacred lines, and add it, the only effect is to put Holy Shock when the increase in point of damage.
strengthen the bright Seal (0 / 5) to increase the treatment of Seal of Light 3% / 6% / 9% / 12% / 15% and the duration of the trial bright 6/12/18/24/30s score: 3 points
Comment on: This talent will benefit only the thieves and one-handed weapons, knights, of limited usefulness.
rank6
divine force (0 /5) increasing the strength of 2% / 4% / 6% / 8% / 10%
score: a sub-commentaries: Holy Knights to force why?
rank7
Holy Shock (0 / 1) (needs 1 point holy aura) new magic with the divine power against the enemy, causing 205-219 holy damage
score: 2 points
Comment on: Knights of the only long-range strike capability, but the attack power is low, but also to spend a lot of mana. but also the 30-second cd ... hellip; the sole use of opportunities: the enemy knight to wear, but Pao Lu, and the blood is less than 500 when the ... ...
proposed new pre-disciplinary majors, after the former principal deputy defense sacred, as the sacred gift of the late effects is not large , or the main defense cost-effective.
I also know that many people will question the importance of mental concentration. Knight himself, when Lian Ji, playing up is to add a strange time of blood, a halo hammer throw can be added in the past. Single-p When are interrupted due to occupational skills, not halo hammer, invincible,Blessing and other means to protect the basic can not be added to smooth the blood (unless the other party is a small white, or that are not ripe, let you add the study.) Under the copy when the knight is generally not the main healer, plus the time the blood will not have much time to not necessarily have to be increased playing blame you, even if there is blame in the fight you, invincible Luo, if it is the main healer of the holy knight, I 5:00 also endorsed the increase of mental concentration. Group p and the battlefield, if not hide behind the sacred charge of the blood knight is simply no need to add this 5-point, a group p, apart from the number of parties, class, occupational structure and tactical things, to a large extent depend on the two sides openBegan to contact the 10 seconds, do not mean no low and the protection of blessing, and to help protect the Master price of a blessing, so that the Master into the enemy base Austrian violence (tribal priests are not so good treatment of), his last invincible Chong halo grenade throwing up people. As long as a start to 10 seconds, then take advantage of the situation have been evenly matched easily become one-sided slaughter. Canadian blood is still being left behind the priests, the small German and sacred as it wants to Cleveland, only their own good as killing machines. In short I think the spirit of the focus away from Cleveland Cavaliers for the sacred, nor is it so important that must be increased, each of whom has his own opinion.
San Guang Shan For other knights useless, as the main healer of the Holy Knight is still to be added. When the Holy Knights will need to help the team two teammates (such as warriors and thieves) plus the blood when the light with the Light, without St. Guang Shan impossible task. For the purposes of the sacred Cavaliers still need to strengthen.
special primary ring I do not think there what's the use, in addition brought with mental concentration. Can you provide about the use of special primary ring alternative?
also clear is that the effect of armor wasA parabola. The higher the armor, an increase of smaller, lower armor, an increase of the greater. For example add 700 defensive aura of piety, for a suit of armor on a soldier 7,8 1000, the effect is equivalent to an increase of 3 ~ 5% of the defense around, but for a defense that only 2000 of the commoner, the effect is equivalent to an increase of 10 ~ 15% of the defense force, the result was very good.
recently posted too much talent, basic or less the same, there does not elaborate on this.
mainly talk about the concept of awareness of Canadian talent,
first talk about three talent, the Department ofIntegration of the advantages and disadvantages:
1) Department of the sacred: a great ability to enhance the knight's blood, as the team most useful talent. The disadvantage is that skills, talent tree at the top of almost all no use talent.
2) Department of Defense: greatly increase the knight's defense capability. So that Knight can become more grinding. Single-p, the defense played knight melee job would be more advantageous. Performed well under the time a copy of. The disadvantage is the low capacity of active attacks, the regiment p and battlefield in the role of defensive talent is not obvious, because no one would be so stupid, do not fight other people, first hit a holdingKnight shield.
3) disciplinary departments: greatly increase the knight's attack capabilities, so that knights attack power does not become the lowest in the whole career. Early Lianji fast. The disadvantage is: 50 left and right after the copy is not obvious. Attack power depends on rp, which are neither master.
I think the talent developed to the
world of warcraft gold end, there will only be two kinds of basic direction of a, is the main defense, the Deputy sacred, in the high-level copy of the play a secondary role. 2, so that the main discipline, the Deputy sacred, in the field realize their value.
ljz322My line is, the former 45 Main discipline, 50 defense after the main wash, Deputy sacred. 60 hit a good hands and arms on
kaufen wow gold the back to the main disciplinary, Vice sacred.
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